home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
CD ROM Paradise Collection 4
/
CD ROM Paradise Collection 4 1995 Nov.iso
/
cheat
/
larry123.zip
/
LSL2SOL.DOC
< prev
next >
Wrap
Text File
|
1980-01-01
|
10KB
|
301 lines
D ACKNOWLEDGED.
Problem:
How do I adjust dive pitch?
Hint:
Adjust the Dive Lever while watching the Depth Gauge. When you
reach the desired depth, type "depth attained."
Problem:
I keep dying because the hatch is open. How do I close the
hatch?
Hint:
Notice the hatch indicator; always type the command "close
hatch" before diving.
Problem:
What do I do when The Captain orders me to report when my depth
is attained?
Hint:
When you are at the proper depth, type: DEPTH ATTAINED.
Problem:
What does "watch that pitch" mean?
Hint:
You are at the wrong depth. Adjust the Dive Lever while watching
the Depth Gauge.
Problem:
What does "Sonar Contact" mean?
Hint:
You are being notified of an approaching object.
Problem:
What do I do when commanded to "Come to Periscope Depth"?
Hint:
Refer to the section about Periscopes on page #6 of your
Technical Manual. Watch your Depth Gauge.
Problem:
How do I plot a course?
Hint:
Read the chart you found in the briefcase to determine the way
points. Read about "Charts" on page #6 of your Technical Manual.
If you can't figure out a course that will get you to your
destination, enter the following 5 waypoints in the computerized
mapping device located on the main control deck. LOOK MAP while
standing next to the map table will allow you to plot points. 72
degrees North Latitude, 170 degrees West Longitude. 86 degrees
North Latitude, 86 degrees West Longitude. 83 degrees North
Latitude, 2 degrees West Longitude. 65 degrees North Latitude,
23 degrees West Longitude. 36 degrees North Latitude, 12 degrees
West Longitude.
Problem:
I found a Decoding Book on my bookshelf. What do I do with it?
Hint:
The radioman will give you coded messages in Alpha. You need to
use this book to convert the messages into numeric form.
Problem:
What do I do with the computer in my quarters?
Hint:
You will us it to decode messages received by your radioman.
Problem:
I've read the microfilm but I don't know what it means.
Hint:
The "A", "N", "AF", and "M" stand for "Army", "Navy", "Air
Force", and "Marine." These numbers are the CIA decoding
offsets. You will use the offset by "N" for Navy. When decoding
a message from the CIA, add the offset to the number you get
from the Decoding Book. Anytime you have a number greater than
10, subtract 10 and the remaining number is the corrected figure
that you need.
Problem:
How do I decode a message from Washington?
Hint:
Read about Decoding Messages on page #6 of your Technical
Manual. To Decode a message from Washington: 1) Your message
will consist of two groups of 3 letters, write them down. Read
the Decoding Book in your inventory. 2) Replace the first group
of 3 letters from the code with the corresponding numbers in the
Decoding Book. Those three numbers represent page number, line,
and word. 3) Look at the shaded area in your Technical Manual on
the page indicated. Find the line and word. That is your primary
word. 4) Repeat steps 1-3 for the second 3 groups of letter(s).
That is your secondary word. 5) Enter the primary and secondary
words into the computer in your quarters.
Problem:
How do I decode a CIA message?
Hint:
Read about Decoding Messages on page #6 of your Technical
Manual. To Decode a CIA message, you will need to read the
microfilm. The microfilm contains the offsets for decoding CIA
messages. 1) Your message will consist of two groups of 3
letters, write them down. Read the Decoding Book in your
inventory. 2) Replace the first group of 3 letters from the code
with the corresponding numbers in the Decoding Book. Add the CIA
offset to the number you get from the Decoding Book (be sure to
select the N for Navy offset). Anytime you get a number greater
than 10, subtract 10 and the remaining number is your true
number. Those three numbers represent page number, line, and
word. 3) Look at the shaded area in your Technical Manual on the
page indicated. Find the line and word. That is your primary
word. 4) Repeat steps 1-3 for the second 3 groups of letter(s).
That is your secondary word. 5) Enter the primary and secondary
words into the computer in your quarters.
Problem:
How do I play Boss Dice?
Hint:
Sit at the table in the galley. Flanagen will show up and
challenge you to a game. Refer to page #30 of your Technical
Manual for the Rules to Boss Dice. C means CALL, R means ROLL,
and N means NEW Game or roll again. You are trying to win the
bottle of rum, all of Flanagan's money, and a magnetic device
Problem:
I'm playing Boss Dice and Flanagan keeps calling me a cheater!
Hint:
You are only permitted to Restore your game twice while playing
Boss Dice.
Problem:
My luck has run out. I just can't beat Flanagan at Boss Dice!
Hint:
If you skip the Boss Dice game, you can still finish the game.
You won't get as many points, of course, but you will be able to
find another bottle at the bottom of the ocean near the caves.
You can do without the magnetic device by swimming through the
underwater caves later in the game.
Problem:
My weapons are malfunctioning during an enemy attack, HELP!
Hint:
Before encountering the first enemy craft, explore the Torpedo
Room. Type: TALK MAN, type: CYCLE EQUIPMENT, examine the
conveyor, and repair the cylinder.
Problem:
Where is the Torpedo Room?
Hint:
From the Galley, walk behind the stairs. While on the ladder,
you have to type "climb DOWN the ladder." The Torpedo room is to
the East.
Problem:
How do I repair the cylinder?
Hint:
Measure the sheared cylinder and the conveyor belt with a
vernier caliper. Go to the Machine Room and get a new cylinder.
Use the lathe, the drill press, and the grinder to make a new
cylinder exactly like the sheared one. Fix the conveyor, install
a new cotter pin and cycle the equipment.
Problem:
Where can I find spare parts?
Hint:
You can find spare parts in the cabinet on the East wall of the
machinist's room. From the Galley, walk behind the stairs. Walk
to the West through the ladder tube.
Problem:
What do I need to fix the conveyor?
Hint:
You need a vernier caliper, a 6" cylinder, a cotter pin, and a
hammer.
Problem:
Where is the hammer?
Hint:
The hammer if found in a drawer in a large tool box in the
Engine Room.
Problem:
Where is the vernier caliper?
Hint:
You can find a vernier caliper in a drawer in your cabin.
Problem:
Which diameter should I choose when using the lathe?
Hint:
Measure the conveyor or the sheared cylinder for the correct
diameter. Use the lathe to reduce the diameter of the new
cylinder to one inch.
Problem:
Which bit should I choose for the drill press?
Hint:
Measure the conveyor or the sheared cylinder for the correct
size. Use the 1/4" bit.
Problem:
How do I use the lathe, the drill press, or the grinder?
Hint:
First type: USE <machine name>. Then type: TURN ON <machine
name>.
Problem:
How do I activate my weapons?
Hint:
Bring down the weapon control panel by using the Fire Control
Panel Activate button. See page 11 in your Technical Manual.
Problem:
How do I sink the Russian Destroyer?
Hint:
Run Silent and Deep. Dive below 600 feet. Turn OFF your active
sonar and turn ON the silent running. Slow down. Don't attack
too soon and give your position away. Watch the top line on your
screen (which represents the Russian destroyer) don't fire until
that line is half-way across the screen. Launch your decoys to
draw the incoming torpedoes away. Lock-On and fire your harpoon
missiles (Don't use your Sting Ray torpedoes at this time) You
must hit the destroyer three times to sink her.
Problem:
How do I sink the Alpha Sub?
Hint:
Dive to below 1000 feet. Watch your water temperature gauge
until you find the inversion layer. (The water temperature will
change from negative numbers to positive numbers.) Stop your
engines, come to a halt and hide from the Alpha Sub. Don't fire
too soon and give your location away. Watch the sub on your
screen. Wait until the white line goes all the way across the
screen and all the way back again until the line reaches the
sub. Fire decoys when the sub launches torpedoes. Fire your
Sting Ray Torpedoes to sink the sub. If you fired your Sting Ray
Torpedoes at the Russian destroyer, you will not be able to
defeat the sub.
Problem:
How do I evade the Alpha Sub?
Hint:
Dive to below 1000 feet. Watch your Water Temperature gauge
until you find the Inversion Layer. (The water temperature will
change from negative numbers to positive numbers.) Before the
Alpha Sub dives to below the Inversion Layer, dive to the bottom
of a deep trench. Turn OFF your active sonar, Turn OFF your
engines, and hide. Wait Until the sub leaves. You won't get as
many points for this evasion, but you can continue with your
mission.
Problem:
How do I get through the icebergs?
Hint:
Turn on the closed circuit TV monitor. Everytime you see an
iceberg coming at you, dodge it by turning the wheel. Go slow.
You will need to continue in a northerly direction. Watch your
heading indicator, it should stay at 360 or 0 degrees.
Problem:
How do I signal the Coontz?
Hint:
Did you decode the third message that you received from
Washington? It told you how to signal the Coontz. It said to
signal your presence with one active ping while under the
Coontz. Make sure your active sonar is off. When you are under
the Coontz they will send irregular sonar pings. Turn on active
sonar, wait one ping, then turn off active sonar quickly.
Problem:
I need assistance following the Coontz.
Hint:
The Coontz is the blinking cross on the screen. Imagine your
screen is a compass with 0 degrees being North, 90 degrees being
East, 180 degrees being South,